Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write G

La minimul din 30 de zile
cel mai mic preț acum, la Libris
297,54 lei
minim monitorizat în 30 de zile: 297,54 lei
Vezi oferta →

Cel mai bun preț din fiecare magazin

MagazinPrețIstoric
Libris
ISBN 9781804616987
297,54 lei la minimul propriu Vezi în magazin

Prețurile sunt preluate automat din feed-urile magazinelor și pot varia; prețul valabil este cel din magazin, la finalizarea comenzii. Linkurile către magazine sunt linkuri de parteneriat — nu îți schimbă prețul și nu influențează ordinea ofertelor.

Evoluția prețului

Istoricul de preț se construiește — mai avem nevoie de câteva zile de monitorizare pentru un grafic relevant.

Ce arată măsurătorile noastre

la minimul din 30 de zile
Cel mai mic preț văzut de noi 297,54 lei din 30 iulie
Preț mediu 297,54 lei în perioada monitorizată
Îl urmărim de 5 zile 1 schimbare de preț

Cifrele sunt calculate exclusiv din prețurile înregistrate de noi, zilnic, la magazinele monitorizate.

Graficul arată cel mai mic preț disponibil în fiecare zi, între toate magazinele monitorizate. Linia verde este minimul din ultimele 30 de zile.

🔔 Alertă de preț

Îți trimitem un e-mail când prețul scade sub 297,54 lei. Îți cerem o confirmare pe e-mail înainte de a-ți trimite orice alertă și te poți dezabona oricând.

Despre acest produs

Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book Description In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you'll cover everything from data to logic, while familiarizing yourself with Godot's built-in tools such as the physics engine, navigation, and cameras. As you progress, you'll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you'll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you'll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life. What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and

Descriere preluată din fișa produsului de la Libris.

AutorSander Vanhove
ISBN9781804616987
Monitorizat din30.07.2026
Zile cu istoric1

Produse similare din Științe & tehnică

Vezi categoria →